In 1942 Albert Camus wrote a book called “The Myth of Sisyphus”. It is about the one truly important philosophical problem: Given the circumstances of our existence, shouldn’t we just kill ourselves? This is his answer:
Author: ralphammer
There is this forbidden question which many people would love to ask when confronted with a piece of art. And it goes something like this:
“What does the artist want to say with this piece of art?”
This article is a quick summary of a basic design course. It addresses a simple question: How do you design interactive systems that are easy to understand? Well, it all comes down to two things: structure and process.
The digital revolution was a gold rush for curious minds. Nobody knew what digital media actually was, only that it was about to impact our lives profoundly. It was unknown territory waiting to be filled with new artforms, designs and ways to understand the world.
Ask: "Does it need to be done?"
Almost any creative person I know has to deal with heavy doubts in their process. And to a certain extent this might be an unavoidable part of our artistic lives. But I might at least pull one painful thorn out of your side: The question of whether your project (yes, the one from which you are procrastinating right now!) is good enough or not.
We are obsessive problem solvers. When we see something imperfect, our perception wants to figure out what is going on — we get curious. On the other hand, when something is too irregular or “crappy” we ignore it as irrelevant noise.
Pick a small topic for your creative project!
One of the biggest mistakes you can make in your creative project is to pick a topic which is too big.
As an artist and designer I keep making one mistake time and again. So if this article sounds like me giving advice to other creatives… it is actually an attempt to keep myself from making this mistake yet again.